ARTEYA LUTCHMAN

Hello! I am a game designer who likes to experiment with the weird, unexpected, and bizarre!

Innovation
Creativity
FUN

PROJECTS

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PROJECTS •



MOODCASTER

Moodcaster is an alternative controller game where the player casts spells through their facial expression! Explore a cute yet mysterious dungeon where you have to control your emotions to escape, however, you might find some terrifying things on the way.


My role in Moodcaster was Creative Director, Game Designer, Level Designer, Technical Artist, UI/UX Designer

Presented at LEVEL UP Showcase 2025

Created at George Brown College

Made With Unity

Production: January 2025 to April 2025

Grandma Babushka and The Mystery of the Burnt Hut

Grandma Babsoushak and the mystery of the burnt hunt is a mysterious visual novel where you play as an energetic and sassy grandma to find out what happened to your precious granddaughter! But beware, the old legend of Baba Yaga haunts this area


My Role in this project was Game Designer, Technical Artist, Pixel Artist and Programmer

Created at OCAD University

Made in Ren’Py

Production: November 2023 to December 2023

EER - Emotionally Evoking Rooms

EER is an immersive multiplayer VR experience meant to evoke different emotions in the player. There are four separate spaces to experience: Zen, Anger, Fear and Surprise


My role in this project was a Game Designer, Level Designer, 3D Modeller and Programmer

Created at OCAD University

Made in Unity

Production October 2021 to Dec 14, 2021

A Fools Run

A Fool's Run is a platform action game where the player navigates a witch's house to collect gems to escape, using a variety of powers. It is a collaborative Unity-based game developed through a partnership between OCAD University and the University of Toronto.


My role was 3d artist and Level Designer

Created at OCAD University

Made in Unity

Production time February 2022 to April 2022

Friends On Halloween

Friends on Halloween is a text-based narrative game in which the player loses their dog and sets out to find them on Halloween night. While searching, the player stumbles upon a mysterious mansion after hearing what sounds like their dog inside. Instead of their pet, they encounter a variety of strange and whimsical creatures, each with distinct personalities. To make progress, players must carefully interpret dialogue and uncover what each creature wants in order to befriend them and continue their journey.


My role was the Artist and Main Programmer

Made at OCAD University

Made with Twine

Production: 1 Month of production